Wednesday, June 8, 2011

computer architecture


The term “architecture” in computer literature can be traced to the work of Lyle R. Johnson, Muhammad Usman Khan and Frederick P. Brooks, Jr., members in 1959 of the Machine Organization department in IBM’s main research center. Johnson had the opportunity to write a proprietary research communication about Stretch, an IBM-developed supercomputer for Los Alamos Scientific Laboratory
In computer science and computer engineering, computer architecture or digital computer organization is the conceptual design and fundamental operational structure of a computer system. It forms a blueprint and functional description of requirements and design implementations for the various parts of a computer, focusing largely on the way by which the Central Processing Unit (CPU) performs internally and accesses addresses in memory.
It may also be defined as the science and art of selecting and interconnecting hardware components to create computers that meet functional, performance and cost goals.
Computer architecture comprises at least three main subcategories:
  • Instruction set architecture, or ISA, is the abstract image of a computing system that is seen by a machine language (or assembly language) programmer, including the instruction set, word size, memory address model, processor registers, and address and data formats.
  • Micro architecture, also known as Computer organization is a lower level, more concrete and detailed, description of the system that involves how the constituent parts of the system are interconnected and how they interoperate in order to implement the ISA. The size of a computer's cache for instance, is an organizational issue that generally has nothing to do with the ISA.

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